35. Glossary#

This glossary includes descriptions for terms used in this FS One User Manual and also definitions for parameters used in the airplane editor.

35.1. Terms Used with FS One#

3D Flying Site

A flying site that lets you fly around in a 3D environment. You view point can be from the pilot position on the ground, from the airplane in flight, or generally from anywhere in the environment. Use the F1 - F12 functions keys to change your camera view.

Aerotowing

Towing a sailplane to launch altitude with a powered airplane. See also:

Air-Aligned View

Camera view from the direction of the air flowing past the aircraft. See Camera Views.

Autozoom View

Automatically zooms the camera view of the aircraft. See Camera Views.

Bomb Drop

Flying game where you drop bombs and shoot bottle rockets from your aircraft. See Bomb Drop.

Bungee

Synonymous with hi-start. See Takeoff Options.

Calibrate, Calibrating

Calibrating is the process of moving your joystick inputs each to their maximum extents so that FS One can “learn” the high/low limits of your controller axes and also determine the center position of your joysticks and switches that have a center position. Taking this set, prepares your transmitter/controller for flight. For more, see the section Getting Started: Part II.

Chase View

Moving camera view from near the aircraft. See Camera Views.

Collisions

Flying into the ground, trees, buildings, etc. See Options | Physics.

Computer Radio, Software Radio

A transmitter that allows for programming mixes, expo, etc and Flight Modes. All transmitter setups in FS One use Flight Modes and thus emulated a computer radio.

Crash Settings

Options settings that allow your aircraft to break apart (or not) when crashed. See Options | General.

Data File

A recorded flight for the aircraft. The recorded flight is literally a “data file”. In the context of aerotowing, the Data File icon (see below) is used for the transmitter to indicate that a recording will be use for that transmitter for the current Pilot.

Image of the transmitter icon used when a data file is actually used

Datum, Aircraft Datum

A reference point on the airplane and usually very close if not on the center of gravity of the stock airplane. The datum is the location of the aircraft body axis, i.e. X = 0, Y = 0 and Z = 0. For instance, the coordinates for the center of gravity are referenced to the datum. Also, coordinates for the body-axis camera locations ( F8 cameras) are also referenced to the datum. If fact, all aircraft physical location data is referenced relative to the aircraft datum.

Exhaust

Combustion byproducts exhausted from a muffler. See Options | Smoke/Exhaust.

Expression Editor

Window for entering numeric or Boolean-valued logic expressions. Used with the transmitter editor. See Expression Editor.

Flight Manual

Explanations of how the transmitter controls each aircraft in FS One. See Flight Manual.

Flight Mode

A Flight Mode is a set of mixes, expos, etc for the selected aircraft. The Flight Mode settings are stored in the computer memory of the transmitter. Such transmitters are called computer radios or less commonly “software radios”. All aircraft in FS One take advantage of “computer radio” setups, i.e. use user selectable Flight Modes when flying. A single aircraft can have many different selectable Flight Modes (3 is typical) or only one (which is uncommon). Each Flight Mode is given a unique name. For examples for airplanes, some names commonly used are: “Low Rates” (low max/min control surface deflections) , “Snap Mode” “3D Rates”, “High Rates” (high max/min control surface deflections). These Flight Modes fundamentally define the max/min amount of deflections for full stick throws and can add effects that improved the handling qualities, i.e. give a better “control feel” depending on the desired flying style/condition. For instance, it may be useful to define different Flight Modes for, say, landing vs aerobatic flight. To change the Flight Mode while flying, you move switches on the transmitter (or use keyboard inputs) as described in the Flight Manual for the given airplane.

Flight Training

Flight Training in FS One uses prerecorded flights to teach you how to fly. The recordings include transmitter stick movements and expert instruction (narration). See Flight Training.

Fly Screen

A window that lets you make selections for your flight: airplane, flying site (3D, pano), wind, etc., e.g. see the Single Pilot Freestyle Fly Screen. From any Fly Screen, start the flight by clicking on the Fly button.

Flight Session

When you are flying in FS One. Click Fly from a Fly Screen to start a Flight Session.

Freestyle

General flying around for one pilot or two.

FS One USB Interface

FS One branded USB interfaces that can be used as one method for connecting your transmitter/controller to your PC through a USB port on your computer. For more, see: FS One V1 and V2 USB Interfaces.

Hand Launch

Launch by throwing - javelin style. See Takeoff Options.

Heads Up Display

Visual overlay indicating many flight parameters such as angle of attack, airspeed, and rate of climb and navigation data, e.g. heading. Called a “HUD” for short. Press H to see cycle through the different HUD displays during a flight session.

Hi-Start, HiStart

A towline made up of a length of surgical tubing attached to a length of string for launching aircraft, e.g. typically sailplanes. The surgical tubing end is staked to the ground. The tow ring at the end of the string attaches to a towhook on the aircraft. The line is stretched and then released to launch the aircraft. The tension in the line can be high - as much as someone could hold while still standing. The tension can be even higher in simulation, i.e. in FS One. See Takeoff Options.

Indestructible

An Options setting that stops your aircraft from breaking apart when crashed.

Inset Window

Picture-within-picture view. Press I . See Camera Views.

Interface

Jump Mode

Altitude above which air density is artificially set to zero (game for fun). See Options | Physics.

Keymap Commands, Keymap Graphics, Keymap Table

Keyboard commands that add additional control during a flight session. See the chapter on Keymap Commands.

Lagged View

The camera view is lagged to simulation looking at your airplane through an actual handheld camera. See Camera Views.

Lessons

Prerecorded flights to teach flying techniques. The recordings include transmitter-stick movements and expert narration. See Flight Training.

Load Flight

Load a previously saved flight configuration. See Load Flight.

Log Book, Logbook

How many hours you have flown each aircraft. See Log Book.

Magnetic Compass

On-screen visual compass. Press C . See Options | Graphics 1 and Magnetic Compass..

Main Menu

The main screen that you see when you start FS One®. See Main Menu.

Map Overlay

A map widget that shows your aircraft, the runway, etc during a flight session. Press M . See Map Overlay.

Mix, Mixing

An component of a computer radio Flight Mode that makes a transmitter input (say, aileron) control more than one servo (say, aileron and rudder, i.e. aileron-rudder mix).

Onboard View

Camera view from various parts of the aircraft itself. Press F8 . See Camera Views.

Padlock View

Camera view of your aircraft that also keeps something else (another aircraft) on-screen. Press F9 . See Camera Views.

Pano Flying Site

A flying site (also called a “pano” site) based on 360-deg panoramic photograph. Your view point is from a single position - where the camera was placed when creating the pano. Use the F1 - F4 functions keys to change your camera view.

Perfect View

Keeps the camera centered on-screen. See Camera Views.

Primary View

Camera view that you see by pressing F1 . See Camera Views.

Pylon Racing

Pylon racing game where you round a set of pylons a fixed number of times. See:

Recording, Recordings

Record flight and later playback your Recording(s). See Recordings.

Reset-To-Home (ResetPlus)

Reset your aircraft to the start location. Press Spacebar to Reset-to-Home to the home position. See Resetting. The name ResetPlus comes from the TacCon controller that labels the Reset-To-Home button as ResetPlus.

Reset-In-Place

Reset the aircraft at its current location, e.g. after a crash at some location. Press U to Reset-in-Place where your aircraft is presently located. See Resetting.

Rockets, Bottle Rockets

Launched from an aircraft playing the Bomb Drop game. The rockets are styled like bottle rockets.

Save Flight

Save a flight configuration from a Fly Screen. See Save Flight.

Scaling Wizard

A method in FS One for scaling up or down a stock airplane. The Scaling Wizard™ is part of the airplane editor screen. See Scaling Wizard for more.

Secondary View

Camera view that you see by pressing F2 . See Camera Views.

Servo

The servo that moves airplane controls/surfaces. See Servos.

Sky Grid

A widget that makes a spherical grid of lines on the sky. Press G . See Sky Grid.

Shifted-Elevation View

Keeps the horizon visible longer than a normal pilot camera view. See Camera Views.

Smoke

Airshow smoke. Press S . See Options | Smoke/Exhaust.

Sound

Split Screen

Splits your screen while flying into two selections for flying with two aircraft. Settings for horizontal or vertical split in Options | Video. Settings for actually using a split screen are displayed on these Fly Screens:

Sun/Sky

Panoramic photo-realistic skyscape to use with 3D flying sites. These skyscapes in FS One cover the range from bright sunny days to cloudy, and many inbetween. See Sun/Sky.

TacConController

FS One Version 1 controller. To work with the current version of FS One, it requires the original version 1 USB interface or version 2 USB interface. It is powered by the USB interface, using USB port power. See more about FS One V1 and V2 USB Interfaces.

Image of the TacCon controller from FS One version 1

Takeoff Options

Ground Takeoff, Hand Launch, Hi-Start Launch, and Winch Launch are available. They are described here: Takeoff Options. Being towed aloft is another launch method.

Towplane

An airplane that tows a sailplane aloft on a towline. See Single Pilot Towplane/Sailplane.

Transmitter

An RC transmitter. However, generically speaking a transmitter working with FS One functions as a USB controller. FS One requires a controller that is seen as joystick game device on a PC. Other kinds USB controllers that are compatible with FS One include, gamepads, the TacCon controller , or any USB game controller. For more, see: Select Your Controller.

The terms transmitter and controller used in FS One are synonymous in the context of controlling your airplane in FS One.

Transmitter Overdrive

Records and plays back transmitter stick inputs. The method also saves the starting point which it used during playback. See Transmitter Overdrive.

USB Interface

A USB Interface is the electronic device that connects your transmitter/controller to your PC. Thus, the USB Interface is literally the interface between your controller and your computer, and it hooks up through a USB port, hence the name. On your computer, this USB Interface appears as (reports as) a joystick device on your PC. The simulator “looks at” the joystick device to “see” your stick inputs when flying on the PC. The physical USB Interface can take many forms: wired, wireless, internal to the transmitter, or a device that connects a PC to an RC receiver, which would be “wireless” in the sense that your stick inputs are sent “wirelessly” to the receiver which itself is then wired to your computer. See more.

Winch

Used for winch launching a sailplane. The winch spool that reels in the line on launch is actuated using the ` key, which simulates a winch on/off footpedal. See Takeoff Options.

Wind

Wind in FS generically means: steady, gusty, with thermals, with shear for dynamic soaring, or even calm winds. See Wind.

Wind Compass

Visual indicator of the wind direction much like a windsock. Press W . See Options | Graphics 1 and Wind Compass.

35.2. Parameters Used in the Airplane Editor#

The following terms are used with the airplane editor. The definitions are essentially same as those seen when running FS One and editing an airplane.

mElevatorTrim_Offset_Deg

Elevator trim offset angle (deg). Trims for level flight. Positive values trim nose down.

mElevatorTrim_Offset_Deg (detailed)

Offset for elevator deflection read from the transmitter. Effectively a transmitter preset, to trim the airplane with no transmitter elevator stick or trim.

mCMuDamping_UserFac

Stiffens yaw and pitch during hover. Normally 1; 0.95 to 1.05 is reasonable.

mCMuDamping_UserFac (detailed)

Most noticeable in hover. Most pilots will notice a 5% change compared to the default for a given airplane.

mFuseSideforce_UserFac
mFuseLiftforce_UserFac

Scales the fuselage side force in yaw, and lift force in pitch. Normally 1; 0.95 to 1.05 is reasonable.

mHoverTraining_UserFac
mTailSurfs_HoverTraining_UserFac
mTailHori_HoverTraining_UserFac
mTailVert_HoverTraining_UserFac
mWing_HoverTraining_UserFac

Artificially stabilizes 3D aerobatic airplanes when using the Hovering Training Assistant. Normally 1 (no assistance); up to 10 is reasonable for training. Note: The parameters mTailSurfs*, mTailHori*, mTailVert*, mWing* here are multipliers for tail surfaces, horizontal tail surfaces, vertical tail surfaces, and wings respectively.

mHoverTraining_UserFac (detailed)

Values greater than 1 artificially modify the aerodynamics. These “mHover” parameters generally relate to propeller aerodynamics, so they affect all flight regimes, not just hovering.

mHoverDampingWeight_UserFac
mTailSurfs_HoverDampingWeight_UserFac
mTailHori_HoverDampingWeight_UserFac
mTailVert_HoverDampingWeight_UserFac
mWing_HoverDampingWeight_UserFac

Stiffens hovering. Normally 1; 1 to 1.03 is reasonable.

mHoverDampingWeight_UserFac (detailed)

Normally 1.

mHoverDampingWeight2_UserFac
mTailSurfs_HoverDampingWeight2_UserFac
mTailHori_HoverDampingWeight2_UserFac
mTailVert_HoverDampingWeight2_UserFac
mWing_HoverDampingWeight2_UserFac

Decreases stiffness (damping) in hovering. Normally 1; 0.9 to 1 is reasonable.

mHoverDampingWeight2_UserFac (detailed)

Normally 1; less than 1 is reasonable.

mHoverDampingAngle_UserFac
mTailSurfs_HoverDampingAngle_UserFac
mTailHori_HoverDampingAngle_UserFac
mTailVert_HoverDampingAngle_UserFac
mWing_HoverDampingAngle_UserFac

Increases the yaw/pitch angle over which hover is damped. Normally 1; up to 2 is reasonable.

mHoverDampingSpeed_UserFac
mTailSurfs_HoverDampingSpeed_UserFac
mTailHori_HoverDampingSpeed_UserFac
mTailVert_HoverDampingSpeed_UserFac
mWing_HoverDampingSpeed_UserFac

Scales a reference speed related to hover damping. Higher values increase damping. Normally 1; 0.8 to 1.2 is reasonable.

mPropwashSpeedSlow_UserFac
mPropwashSpeedFast_UserFac
mTailSurfs_PropwashSpeedSlow_UserFac
mTailSurfs_PropwashSpeedFast_UserFac
mTailHori_PropwashSpeedSlow_UserFac
mTailHori_PropwashSpeedFast_UserFac
mTailVert_PropwashSpeedSlow_UserFac
mTailVert_PropwashSpeedFast_UserFac
mVTail_PropwashSpeedSlow_UserFac
mVTail_PropwashSpeedFast_UserFac
mWing_PropwashSpeedSlow_UserFac
mWing_PropwashSpeedFast_UserFac

Propwash speed multiplier at low speeds and at normal cruise speeds. Normally 1; 0.9 to 1.1 is reasonable. Note: The parameters mTailSurfs*, mTailHori*, mTailVert*, mWing* here are multipliers for tail surfaces, horizontal tail surfaces, vertical tail surfaces, and wings respectively.

mPropwashSpeedSlow_UserFac (detailed)
mPropwashSpeedFast_UserFac (detailed)

The range from 0.9 to 1.1 applies to a conventional propeller size relative to the tail size and location. Smaller propellers affect the tail less. For instance, a propeller with diameter only 10% of the horizontal tail span might have a multiplier as small as 0.1. Also, a larger airplane flying at a higher Reynolds number has thinner boundary layers and thus effectively more dynamic pressure on the tail. Its multiplier could be as large as 1.2.

mPropwashWakeAngleSlow_UserFac
mPropwashWakeAngleFast_UserFac
mTailSurfs_PropwashWakeAngleSlow_UserFac
mTailSurfs_PropwashWakeAngleFast_UserFac
mTailHori_PropwashWakeAngleSlow_UserFac
mTailHori_PropwashWakeAngleFast_UserFac
mTailVert_PropwashWakeAngleSlow_UserFac
mTailVert_PropwashWakeAngleFast_UserFac
mVTail_PropwashWakeAngleSlow_UserFac
mVTail_PropwashWakeAngleFast_UserFac
mWing_PropwashWakeAngleSlow_UserFac
mWing_PropwashWakeAngleFast_UserFac

Scales the expansion angle of the propeller slipstream at low and high speeds, e.g. in hover and in level cruise. Normally 1; 0.95 to 1.05 is reasonable.

mPostStallDrag_UserFac

Scales drag at angles of attack beyond stall. Normally 1; 0.95 to 1.05 is reasonable.

mCDo_UserInc

Increments parasitic drag. No standard value. Near zero for sailplanes, 0.025 to 0.035 for draggy biplanes.

mCDo_UserInc (detailed)

Increments excrescence drag (from wings, tail, landing gear, wetted area of the fuselage, etc.). For small models this value may be as large as 0.02 to account for separated flow at low Reynolds numbers. When scaled up to near full size, this increment in CDo might approach zero, i.e. all appropriate drags will have already been accounted for in the baseline aerodynamics model.

mCDK_UserInc

Increments lift-dependent parasitic drag (grows with CL*CL). No standard value.

mCDK_UserInc (detailed)

Baseline models already account for the CDK drag term. But when scaled up or down, this CDK term needs to be decreased or increased respectively. Normally positive.

mWingFlex_UserFac

Changes wing flex.

mJoystick.mThrotK

Set to 1 to allow 100% throttle.

mJoystick.mRudK

Maximum rudder deflection in degrees. Normally positive.

mJoystick.mRudRK
mJoystick.mRudLK

Maximum rudder deflection in degrees for right and left vertical fin. Normally positive.

mJoystick.mElevK

Maximum elevator deflection in degrees. Normally negative.

mJoystick.mElevRK
mJoystick.mElevLK

Maximum elevator deflection in degrees for right and left horizontal tail. Normally negative.

mJoystick.mAilK

Maximum aileron deflection in degrees. Normally positive.

mJoystick.mAilRK
mJoystick.mAilLK

Maximum aileron deflection in degrees for right and left wing. Normally positive.

mJoystick.mAilTRK
mJoystick.mAilTLK
mJoystick.mAilBRK
mJoystick.mAilBLK

Maximum aileron deflection in degrees for top right, top left, bottom right, and bottom left biplane wing. Normally positive.

mJoystick.mFlapRK
mJoystick.mFlapLK

Maximum flap deflection in degrees for right and left wing. Normally positive.

mJoystick.mSpoilerRK
mJoystick.mSpoilerLK

Maximum spoiler deflection in degrees for right and left wing. Normally positive.

mJoystick.mAirBrakeRK
mJoystick.mAirBrakeLK

Maximum airbrake deflection in degrees for right and left airbrake. Normally positive.

mJoystick.mNoseGearK

Maximum nose gear deflection in degrees. Normally positive.

mJoystick.mMainGearRK
mJoystick.mMainGearLK

Maximum main gear deflection in degrees for right and left landing gear. Normally positive.

mAileron.mMaxDeflection_Deg
mAileron.mMinDeflection_Deg
mAileronBL.mMaxDeflection_Deg
mAileronBL.mMinDeflection_Deg
mAileronBR.mMaxDeflection_Deg
mAileronBR.mMinDeflection_Deg
mAileronL.mMaxDeflection_Deg
mAileronL.mMinDeflection_Deg
mAileronR.mMaxDeflection_Deg
mAileronR.mMinDeflection_Deg
mAileronTL.mMaxDeflection_Deg
mAileronTL.mMinDeflection_Deg
mAileronTR.mMaxDeflection_Deg
mAileronTR.mMinDeflection_Deg
mAirBrakeL.mMaxDeflection_Deg
mAirBrakeL.mMinDeflection_Deg
mAirBrakeR.mMaxDeflection_Deg
mAirBrakeR.mMinDeflection_Deg
mClamshellL.mMaxDeflection_Deg
mClamshellL.mMinDeflection_Deg
mClamshellR.mMaxDeflection_Deg
mClamshellR.mMinDeflection_Deg
mElevator.mMaxDeflection_Deg
mElevator.mMinDeflection_Deg
mElevatorL.mMaxDeflection_Deg
mElevatorL.mMinDeflection_Deg
mElevatorR.mMaxDeflection_Deg
mElevatorR.mMinDeflection_Deg
mFlapL.mMaxDeflection_Deg
mFlapL.mMinDeflection_Deg
mFlapR.mMaxDeflection_Deg
mFlapR.mMinDeflection_Deg
mRudder.mMaxDeflection_Deg
mRudder.mMinDeflection_Deg
mRudderL.mMaxDeflection_Deg
mRudderL.mMinDeflection_Deg
mRudderR.mMaxDeflection_Deg
mRudderR.mMinDeflection_Deg
mSpoilerL.mMaxDeflection_Deg
mSpoilerL.mMinDeflection_Deg
mSpoilerR.mMaxDeflection_Deg
mSpoilerR.mMinDeflection_Deg

Maximum and minimum deflections physically allowable in degrees. Values are for informational purposes only and should not be changed.

mSuperTrimMessageIncrement

Update increment for super-trim message display with continuous key press. A smaller value increases the message rate.

mRTOCycleCounterMax

Update silent-time count that begins after releasing super-trim key increments. A smaller value shortens the silent period. Typically equals mSuperTrimMessageIncrement.

mSuperTrimKeyRudderIncrement_Deg
mSuperTrimKeyElevatorIncrement_Deg
mSuperTrimKeyAileronIncrement_Deg

Deflection increment with super-trim key press.

mSuperTrimOffsetRudder_Deg
mSuperTrimOffsetElevator_Deg
mSuperTrimOffsetElevatorR_Deg
mSuperTrimOffsetElevatorL_Deg
mSuperTrimOffsetAileronR_Deg
mSuperTrimOffsetAileronL_Deg
mSuperTrimOffsetFlapR_Deg
mSuperTrimOffsetFlapL_Deg
mSuperTrimOffsetAileron_Deg

Offset for super trim. Effectively a super-trim preset.

mEngineX_Ft
mEngineY_Ft
mEngineZ_Ft

Location of the thrust (either propeller or jet).

  • X is positive out the nose.

  • Y is positive out the right wing.

  • Z is positive down.

  • X, Y, and Z are relative to the aircraft datum.

mShaftTorque_UserFac

Scales engine torque. Normally 1.

mThrustInstalled

When 1, engine has thrust. When 0, it does not.

mThrustInstalled (detailed)

When 0, the engine still responds to throttle commands and the airframe still reacts to propwash.

mShaftTorqueInstalled

When 1, engine has torque.

mPropGyroInstalled

When 1, engine has gyroscopic effects.

mAlphaDownThrust_Deg
mBetaRightThrust_Deg

Motor down and right thrust. If the engine is installed with down or right thrust, the value should be positive.

mNormalForce_UserFac

Scales the propeller normal force. Normally 1.

mPFactor_UserFac

Scales the propeller P-factor. Normally 1.

mPropNormalforceMethod12Weight

Experimental. Should be 1.

mPropNormalforceMethod12Bias

Experiemental. Should be 0.

mBreakableAeroParts_enabled

When 1, aerodynamic loads can break off pieces if the loads exceed the following limits.

mBreakableAeroParts_enabled (detailed)

There are two ways to specify the breakage loads: (1) by specifying the *.mMaxLoad_Lbs values below, or (2) by specifying a g-limit for each part. By default, all airplanes break based on the g-limits. This can be changed by setting the “mComputeAeroPartMaxLoadFromMaxGs_enabled = 0” below, in which case the *.mMaxLoad_Lbs values are used. The max load default settings are set to a large number (999999). Example: To break the right wing off when it reaches a load of 20 lb, then set “mWingR.mMaxLoad_Lbs = 20,” and so on. Most conventional model airplanes can sustain 10 G’s or much more. For this 10-g limit case, if the airplane weighs 2 lb, then it can sustain 20 lb in flight. This means that each wing will support 10 lb of load before breaking, i.e. mWingR.mMaxLoad_Lbs should be set to 10 lb and mWingL.mMaxLoad_Lbs should be set to 10 lb. (The breakage tests are based on these max loads as described and not the max bending moments.) Alternatively, the g-limit can be given for the *.mMaxGLoad values discussed below.

mTailHoriR.mMaxLoad_Lbs
mTailHoriL.mMaxLoad_Lbs
mWingR.mMaxLoad_Lbs
mWingL.mMaxLoad_Lbs
mWingTR.mMaxLoad_Lbs
mWingTL.mMaxLoad_Lbs
mWingBR.mMaxLoad_Lbs
mWingBL.mMaxLoad_Lbs

Aerodynamic surface breakage thresholds. If aerodynamic loads on the surface exceed this value, the surface will break off from the airplane.

mZeroAirThreshold

Short duration before turning on aerodynamics loads after resetting from a crash which broke off parts. Do not change.

mComputeAeroPartMaxLoadFromMaxGs_enabled

When 1, ignore the *.mMaxLoad_Lbs values, and instead compute the maximum loads based in a g-spec and the aircraft weight.

mComputeAeroPartMaxLoadFromMaxGs_enabled (detailed)

Makes maximum load proportional to the specified “MaxGLoad” multiplied by the “MaxGLoadFac.” For the main wings, this latter factor should be one, but for the tail which can usually sustain a higher g-load, this factor is higher and has been set to 1.5 for all airplanes. The maximum load per part is approximately area weighted.

mTailHoriR.mMaxGLoad
mTailHoriL.mMaxGLoad
mWingR.mMaxGLoad
mWingL.mMaxGLoad
mWingTR.mMaxGLoad
mWingTL.mMaxGLoad
mWingBR.mMaxGLoad
mWingBL.mMaxGLoad

Maximum g-load used in computing the maximum force that the part can sustain before breaking off.

mTailHoriR.mMaxGLoad (detailed)
mTailHoriL.mMaxGLoad (detailed)
mWingR.mMaxGLoad (detailed)
mWingL.mMaxGLoad (detailed)
mWingTR.mMaxGLoad (detailed)
mWingTL.mMaxGLoad (detailed)
mWingBR.mMaxGLoad (detailed)
mWingBL.mMaxGLoad (detailed)

Scaling: When an airplane is scaled using the Scaling Wizard, the breakage loads are scaled as well. For instance, a small model airplane might be able to sustain 30 G’s, but when scaled up to a very large size, a max g-limit of 7 to 9 might be more reasonable based on realistic material properties. This scaling is determined by the code when the airplane is scaled up or down from the baseline. If the airplane is not scaled, then the values given by this parameter (*.mMaxGLoad) are those used.

mTailHoriR.mMaxGLoadFac
mTailHoriL.mMaxGLoadFac
mWingR.mMaxGLoadFac
mWingL.mMaxGLoadFac
mWingTR.mMaxGLoadFac
mWingTL.mMaxGLoadFac
mWingBR.mMaxGLoadFac
mWingBL.mMaxGLoadFac

Scale factor on the maximum g-load given by *.mMaxGLoad.

mTailHoriR.mMaxGLoadLoLimit
mTailHoriL.mMaxGLoadLoLimit
mWingR.mMaxGLoadLoLimit
mWingL.mMaxGLoadLoLimit
mWingTR.mMaxGLoadLoLimit
mWingTL.mMaxGLoadLoLimit
mWingBR.mMaxGLoadLoLimit
mWingBL.mMaxGLoadLoLimit

A lower limit constraint for the maximum g-load when the airplane is scaled.

mTailHoriR.mMaxGLoadLoLimit (detailed)
mTailHoriL.mMaxGLoadLoLimit (detailed)
mWingR.mMaxGLoadLoLimit (detailed)
mWingL.mMaxGLoadLoLimit (detailed)
mWingTR.mMaxGLoadLoLimit (detailed)
mWingTL.mMaxGLoadLoLimit (detailed)
mWingBR.mMaxGLoadLoLimit (detailed)
mWingBL.mMaxGLoadLoLimit (detailed)

The Scaling Wizard also scales breakage loads. When scaling up, the g-load is reduced. Realistic airplanes of any size have a lower g-limit, often 7 o 9 G’s, enforced by this parameter.

mLoadBalance

Tuning parameter used to make the airplane break nominally at the G’s specified by the *.mMaxGLoad values. Typical range is 1 to 1.2. Default value is 1.

mPercentNoise

Adds noise to the breakage loads to model randomness. 0.10 is typical.

mPercentIncrement

Increments noise of breakage loads. 0.05 is typical.

mPropDia_Ft

Propeller diameter (ft).

mPropChord75Percent_Ft

Propeller chord at 75% radius location (ft).

mPropSolidity

Propeller solidity.

mPropCdAvg

Average drag coefficient for the propeller.

mPropIxx_UserFac

Scales the propeller rotational inertia.

mPropWeight_Lbs

Propeller weight (lb)

mPropCT_UserFac

Scales the propeller thrust coefficient.

mPropCQ_UserFac

Scales the propeller torque coefficient.

mPropPitchOffset_Deg

Pitch offset to the variable-pitch/constant-speed propeller pitch schedule table for “Prop_ConstSpeed8658-3blade/v2” propellers.

mPropPitchOffset_Deg (detailed)

With the first release of FS One, only one propeller dataset includes the effects of variable pitch. These files have been created to simulate the variable-pitch/constant-speed propeller operation sometimes used on full scale airplanes. The airplanes that use this variable related features/files are the full scale renditions of the Ultimate TOC (Ultimate 10-300), Edge 540 and Funtana 90 (Katana). This variable pitch feature does not take into account the “VPP” aerodynamics of some model airplanes.

mPropPitchLagTimeConst_UserFac

Lag time constant factor on the blade pitch change system for variable-pitch/constant-speed propellers.

mMotorType

Do not change. See Motor/Engine in the airplane editor.

mPwr_UserFac

Scales the motor power.

mPwrIdle_UserFac

Scales the motor power at idle.

mPwrLagTimeConst_UserFac

Scales the time lag of the power response to throttle commands.

mThrustLagTimeConstFac

Scales the time lag of the thrust response.

mThrustLagTimeConstMax_UserFac

Scales the maximum time lag of the thrust response.

mStartingTorque_UserFac

Scales the motor starting torque.

mFrictionTorque_UserFac

Scales the motor friction torque.

mStaticTorque_UserFac

Scales the motor friction torque when starting.

mDynamicTorqueFac_UserFac

Scales the motor friction torque when running.

mCompressionKillTorque_UserFac

Scales the motor compression kill torque of the motor.

mTurbojetGLoadMax

Maximum G’s that the turbojet engine can withstand before breaking.

mTurbojetLagTimeConst_UserFac

Scales the time lag of the turbojet thrust response.

mTurbojetThrust_UserFac

Scales the turbojet thrust.

mTurbojetCompressorSpeed_UserFac

Scales the turbojet compression speed.

mTurbojetFuelFlow_UserFac

Scales the turbojet fuel flow.

mTurbojetThrustLapseRate_UserFac

Scales the turbojet thrust lapse rate with altitude.